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Selina Warrener
Selina Warrener
3D Artist
Huddersfield, United Kingdom

Summary

Freelance 3D artist with experience in games including AR, VR and mobile.
I love stylised artwork but have experience in realism, particularly photogrammetry and a passion for working with VFX and shader creation.

Always open to new opportunities!

Skills

3D ModelingTexturingRenderingPhotogrammetryDigital SculptingLightingShader CreationPython Scripting

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
Blender
Blender

Productions

    • Video Game
      Britannia VR - Out of your mind
    • Year
      2019
    • Role
      3D Artist
    • Company
      Hammerhead VR
    • Video Game
      The College Atlas
    • Year
      2019
    • Role
      Freelance 3D Artist
    • Company
      Robot House Games
    • Mobile Game
      SafeSpaceVR
    • Year
      2018
    • Role
      Technical Artist
    • Company
      Spearhead Interactive

Experience

  • Junior 3D Artist at Hammerhead VR
    Gateshead, United Kingdom
    August 2018 - November 2019

    -Modelling and Texturing 3D assets to be used within engine.

    -Optimising and texturing individual assets for large photogrammetry scenes

    -Collaborating with various disciplines across the company to ensure my assets meet the highest standards

    -Working with agile project management

  • Technical Artist Intern at Spearhead Interactive
    Middlesbrough, United Kingdom
    January 2018 - April 2018

    - Optimising and creating shaders for mobile platforms.

    - R&D with emerging VR and AR technologies.

    - Creating a shader library across all platforms and engines.

    - Researching and implementing the best practices to achieve what clients need.

    - Working with programmers and artists to identify problems and develop solutions.

    - Creating UI for mobile applications

  • Technical/VFX Artist at Frontwire Studios
    Remote, United Kingdom
    December 2016 - May 2017

    - Created VFX using Unreal Engine and After Effects

    - Created materials and shaders inside Unreal Engine

    - Created tools using blueprints to help speed to the art pipeline

    - Ensured that technical constraints were adhered to

    - Created master materials to ensure work was consistent throughout the project